//////////////////////////////////////////////////////////////////////////////////////////////////// // Crosshair Damage Flash // ============================================================================================== // // This can be controlled in ..\budhud\#customization\_enabled\bh_colors.res // Animating too many crosshairs negatively affects FPS when playing classes like pyro or heavy //////////////////////////////////////////////////////////////////////////////////////////////////// event DamagedPlayer { StopEvent HitMarker 0.00 RunEvent HitMarker 0.00 RunEvent ScopeRemoval 0.00 } event HitMarker { ///////////////////////// // Unified HUD Crosshairs ///////////////////////// Animate hud_crosshair_1 fgcolor hud_crosshair_1_flash Linear 0.0 0.0 Animate hud_crosshair_1 fgcolor hud_crosshair_1 Linear 0.1 0.1 // Animate hud_crosshair_2 fgcolor hud_crosshair_2_flash Linear 0.0 0.0 // Animate hud_crosshair_2 fgcolor hud_crosshair_2 Linear 0.1 0.1 // Animate hud_crosshair_3 fgcolor hud_crosshair_3_flash Linear 0.0 0.0 // Animate hud_crosshair_3 fgcolor hud_crosshair_3 Linear 0.1 0.1 //////////////////// // Legacy Crosshairs //////////////////// // Animate hud_crosshair_whayay fgcolor hud_crosshair_whayay_flash Linear 0.0 0.0 // Animate hud_crosshair_whayay fgcolor hud_crosshair_whayay Linear 0.1 0.1 // Animate hud_crosshair_knuckles fgcolor hud_crosshair_knuckles_flash Linear 0.0 0.0 // Animate hud_crosshair_knuckles fgcolor hud_crosshair_knuckles Linear 0.1 0.1 // Animate hud_crosshair_fog fgcolor hud_crosshair_fog_flash Linear 0.0 0.0 // Animate hud_crosshair_fog fgcolor hud_crosshair_fog Linear 0.1 0.1 } // Disable sniper scope event ScopeRemoval { Animate HudScope Position "9999 9999" Linear 0.0 0.0 Animate HudScope Position "9999 9999" Linear 0.0 100.0 RunEvent ScopeRemovalLoop 0.1 } event ScopeRemovalLoop { RunEvent ScopeRemoval 0.1 }